Return of the Dead Eye (Seriously– I’m Rather Tired)

May 22, 2009

I’m not a very good blogger, when you get right down to it. I can go for days, weeks, even months at a time without bothering to write a new article or update anything. While it’s true that I enjoy the instant gratification of posting something up on the web, it’s a short-lived thrill– after all the effort put into writing something, there’s seldom much reward of attention or feedback. That’s to be expected, thanks to the saturation of all the different writers out there– the thought-polution of the blogosphere. Still, every once in a while one must return from the ether and bring tidings of some kind. In this case, I come with 4 items which may warrant the attention of all you pleasant dreamers out there (all three of you, as far as I know).

First of all, a new article of mine was just posted up on the cinema website The Aspect Ratio– this week marked the 10th anniversary of one of my favorite films, though I’m sure most everybody else out there will disagree with me: Star Wars Episode I: The Phantom Menace

Second of all, the trailer for Fumito Ueda’s next game has been released, tentatively titled “Project Trico”. So far, it reminds me of three things– the animated magic of Hiyao Miyazaki, that weird-as-shit trailer for “Beverly Hills Chihuaha” and my oft-professed love for the escort-mission. Here’s hoping Ueda and company takes it to the next level with this blend of “Ico” symbiosis and “SotC” giganticism: Project Trico

Third of all, there’s the never-ending teasing that Kojima Productions has been indulging in for their latest project. What might that be? Nobody knows. So far, the only clues we have are plains of wheat, a stormy sky and what may or may not be the letter S or the number 5– you decide. It’s all a part of their latest mystery campaign, a Flash page which keeps counting down to the next mysterious, clue-ridden Flash page.

It’s the sort of internet-savvy gimmick that the producers of “Lost” have occasionally indulged in, but with a key difference– when they wanted to tease their viewers between seasons, at least they had the decency to actually provide an experience for them– a game. Sure, it’s not much, but it’s enough to occupy a fanbase’s attention-span until some real kind of announcement is made. If Kojima Productions really wanted to gear everybody up for whatever they’ve got up their sleeve, they might have been better off parceling out an Alternate Reality Game of some kind to build up suspense over the months– not just quickly whip up a half-assed Flash page for the next few days, or whatever. A Kojima ARG– now that’s a notion that’s not half bad. Unfortunately, we’ll just have to settle for this– NEXT

And last but not least– I’ve just finished a new game! Now, this is the main reason why I go so long without posting anything up here, my patient pleasant dreamers. Writing about games is all well and good, but it’s much more enlivening for me to actually busy myself about the work of making them, even when it’s just crude, amateurish fare like this. I will say that this new game represents a huge leap for me in what I’m now capable of as a game designer– I’ve actually been able to fashion my own, very limited platformer. Granted, it’s not going to set the world on fire, even by indie-standards. Still, it’s enough for me to sit back, look on it, and say that it is good– LIMBO

To anyone who’s out there reading– I hope these points of interesting are interesting, to a point. To anybody who isn’t out there reading– Exactly why am I talking to you, anyway? At any rate, that’s enough for tonight. Until next time, pleasant dreamers, don’t forget to look both ways before you cross the eternal divide of the ether…

One Response to “Return of the Dead Eye (Seriously– I’m Rather Tired)”

  1. Apporresk said

    It looks like you are a true pro. Did you study about the topic? *lol*

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