Don’t You Forget About Me

November 7, 2010

Would you stand above me?

This is a quick post, and not much more. Many months ago, I sequestered myself into game-design seclusion to produce my next work. In that long stretch of monastic isolation, I had hoped to create a game with a randomly generated map of levels, so that every time you played the game, it would be a brand new experience, and while it was simple enough to create the randomization element, providing a procedural-memory system for those spawned-levels eluded me. It’s why I went for so long without finishing any games, or making any posts here. My vow of ludological silence only broke a few short weeks ago, when I finished my “Film Socialisme”, “Maskovy” and “Debate!” games for Wonders in the Dark and Babycastles @ Showpaper, and at that time I had no hopes of ever returning to that planned system of procedural level-memories. For the foreseeable future, I considered it a lost cause.

Then I changed my mind and finished the damn thing.

I only used “Maskovy” here as a test subject, and don’t really consider this the “definitive” version of the game– granted, I think it works better with this, but the non-memory system was sort of what I had in mind for the game thematically speaking. Still, either version is cool. With this under my belt, I can finally set to work on the games I’d been planning for my gaming-monastery time, but had escaped my capabilities. Until next time, pleasant dreamers, remember that the title was either going to be this or “Forget Me Not”, and I’d argue this is the more honest pop-music reference.

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