February 18, 2010

Well, pleasant dreamers, I come bearing tidings of the most exceedingly bogus variety: my submission for the Gamma IV competition was turned down. I can’t really hide my disappointment over this turn, as I’d labored long and hard to fit my conversational gameplay mechanics into Kokoromi’s one-button constraint. All in all I’m happy I participated, as I genuinely feel that pushing my QAYN design into one button makes it work much better, but still…

At least this means I can release my game a little earlier than I’d hoped. And considering that there were a whopping 154 submissions this year, there’s at least the consolation that the competition was fierce. Probably more quality games were rejected this year than were even submitted to all the Gammas combined. I’d hope that all of those games will eventually be played, recognized and maybe even supported by fans online, but that might seem just a little self serving.

If anybody wants to play my game, you can open it in a BROWSER or download it in a ZIP. It’s called “Convey, Or: The Countdown”, and maybe I’ll write about it a little more in the future, once I get over this tragedy.

Until next time, pleasant dreamers, if some charming little talking cricket tries telling you that with nothing more than a wish upon a star that dreams really do come true, make sure that you listen to him and keep hope for the future alive. Then squash him.

Two new games today, and thoughts on one I’ve already posted.

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